![]() this spell causes, if I understand, units to instantly become elite, so we have baby krakens who become krakens, reed serpents from dwellings who become king reed serpents, lesser elementals from wild magic who become elementals, storm sisters who become stunning weapons, etc. ![]() Not even counting the elite manticore riders. I always win before that but yes it does look overpoweredĪge of Magic: powerful but not overpowered, two spells summons per turn does not change the game by itself ![]() The Great Mobilization: powerful but again it buffs the machines, it does not change the game completelyĪge of Death: this one i never used. Is this global spell utterly overpowered? Let's take a look at the final spells:Īge of Deception/Dark Pact: overpowered but required by the nature of the rogue's gameĪrmageddon: powerful but not overwhelming, it doesn't stop the healing abilties that most stacks have by that time, 80% spirit weakness also not too bad considering many have spirit resistance ![]()
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